There is a total of 8 different Civilizations available in Civilization War.


They are divided into the Western (England, Rome, Egypt, Islamic Empire) and Eastern (Korea, China, India, Japan) ones.

The direction of your civilization development has to be chosen once your Castle reaches level 2.

Later, when your Castle reaches level 12, you will be able to choose one of the 4 respective nations.


Civilization can be later switched to another one via the National Treasure Monument, however, one Nation Change Ticket or 5000 Gold coins are required for each such change.


Each of the Civilizations within the game has its unique troop types, Greatman and a National Monument Building.



Unique Troop
Unique GreatmanNational Monument
EnglandArcher Barrack:
Lv. 12 - Longbowman
Lv. 18 - Elite Longbowman
Lv. 23 - Great Rifleman
Lv. 28 - Elite Great Rifleman
 Elizabeth I, 3-Star

Official Position Effects:
• Decrease training Lumber cost
• Decrease training Iron cost
 Stonehenge


Alliance Effects:
• Increase DEF in Siege defense

• Increase Injured Capacity

RomeSiege Barrack:
Lv. 12 - Siege Hammer
Lv. 18 - Elite Siege Hammer
Lv. 23 - Siege Tower
Lv. 28 - Elite Siege Tower
 Julius Caesar, 3-Star

Official Position Effects:
• Increase Cavalry ATK
• Increase Siege Engine ATK
 Coliseum


Alliance Effects:

• Increase ATK in Siege offence

• Increase all March speed

EgyptCavalry Barrack:
Lv. 14 - Chariot
Lv. 20 - Elite Chariot

Lv. 25 - War Chariot
Lv. 30 - Elite War Chariot
 Cleopatra VII, 3-Star

Official Position Effects:
• Increase Cavalry training capacity
• Increase Cavalry training speed
 Pyramid

Alliance Effects:

• Increase Construction speed

• Construction support effect

Islamic
Empire
Infantry Barrack:
Lv. 14 - Sudanese Militia
Lv. 20 - Elite Sudanese Militia
Lv. 25 - Sudanese Guard
Lv. 30 - Elite Sudanese Guard
 Salahudin Ayubi, 3-Star

Official Position Effects:
• Increase Infantry training capacity
• Increase training speed
 Al-Masjid al-Haram


 Alliance Effects:

• Increase Healing speed

• Injured heal support effect

ChinaArcher Barrack:
Lv. 14 - Repeating Crossbowman
Lv. 20 - Elite Repeating Crossbowman
Lv. 25 - Blunderbuss Gunner
Lv. 30 - Elite Blunderbuss Gunner
 Qin Shi Huang, 3-Star

Official Position Effects:
• Increase Archer training capacity
• Increase training speed
 Terra Cotta Warriors


Alliance Effects:

• Increase Training speed

• Increase Assembly capacity

KoreaSiege Barrack:
Lv. 14 - Rocket Arrows
Lv. 20 - Elite Rocket Arrows
Lv. 25 - Magnum Rocket Arrows
Lv. 30 - Elite Magnum Rocket Arrows
 King Sejong, 3-Star

Official Position Effects:
• Increase Siege training capacity
• Increase training speed
 Dabotap


Alliance Effects:

• Increase Research speed

• Research support effect

IndiaCavalry Barrack:
Lv. 12 - Elephant Archer
Lv. 18 - Elite Elephant Archer
Lv. 23 - War Elephant Archer
Lv. 28 - Elite War Elephant Archer
 Mahatma Gandhi, 3-Star

Official Position Effects:
• Decrease training Food cost
• Decrease training Stone cost
 Taj Mahal


Alliance Effects:

• Increase Gathering speed

• Increase Resource production

JapanInfantry Barrack:
Lv. 12 - Samurai
Lv. 18 - Elite Samurai
Lv. 23 - Daimyo Samurai

Lv. 28 - Elite Daimyo Samurai
 Oda Nobunaga, 3-Star

Official Position Effects:
• Increase Infantry troop ATK
• Increase Archer troop ATK
 Byodo-In Temple


Alliance Effects:

• Increase ATK on Resource tile

• Increase reinforcement limit


More details on various troops stats in this article.


Note that although all kinds of troops are displayed in the menu at all times, once you unlock the unique troop, you cannot train the usual troops of the same kind and level anymore.


Unique Greatmen can only be obtained after selecting the relevant civilization, as training the unique troops is a mandatory condition for unlocking them. 




Civilization War